Validation and Prioritization of Design Options for Accessible Player Experiences
Author:
Affiliation:
1. SMCS, University of Prince Edward Island , PE, Canada, C1A 4P3
2. Department of Computer Science , University of York, York, UK, YO10 5GH
3. The AbleGamers Charity , The AbleGamers Charity, 179E Burr Blvd, Suite Q, Kearneysville, WV, USA, 25436
Abstract
Funder
Natural Sciences and Engineering Research Council of Canada
Publisher
Oxford University Press (OUP)
Subject
Human-Computer Interaction,Software,Library and Information Sciences
Link
https://academic.oup.com/iwc/article-pdf/33/6/641/45280538/iwac017.pdf
Reference57 articles.
1. Towards Generalised Accessibility of Computer Games;Archambault,2008
2. How to make games for visually impaired children;Archambault,2005
3. Adaptive controller is getting people with disabilities back into gaming;Armstrong;Wired,2018
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