Accessibility Issues Within Serious Games in Engineering Education for Visual Impairment
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Publisher
Springer Nature Singapore
Link
https://link.springer.com/content/pdf/10.1007/978-981-99-8248-6_8
Reference41 articles.
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3. Baptista, G., Oliveira, T.: Gamification and serious games: a literature meta-analysis and Integrative Model. Comput. Hum. Behav. 92, 306–315 (2019). https://doi.org/10.1016/J.CHB.2018.11.030
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