Affiliation:
1. ITI/LARSyS - Universidade da Madeira , Polo Científico e Tecnológico da Madeira, Caminho da Penteada, piso -2, 9020-105 Funchal, Portugal
Abstract
Abstract
With virtual reality (VR) industries and research focusing on gaming, training and, somewhat, in healthcare, there seems to be a lack of VR as simpler form of relaxing leisure, despite its potential. When emotions are targeted, there appears to be a focus on visceral ones like jump scares, panic, high adrenaline, fears and anything related to bad feelings and instinctive reactions. This study explores and proves that VR can effectively relax the user. We conducted an experiment where the users were exposed to VR-based natural sceneries, and we measured its effect on their positive feelings and relaxation levels. We found evidence, with a high degree of significance, of an increase in calmness and a reduction of arousal and energy. This effect is present in short sessions. We also explored the possibility of VR sunsets affecting our subjects’ circadian rhythm.
Publisher
Oxford University Press (OUP)
Subject
Human-Computer Interaction,Software,Library and Information Sciences
Cited by
3 articles.
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