Deep learning on chaos game representation for proteins

Author:

Löchel Hannah F1,Eger Dominic1,Sperlea Theodor1,Heider Dominik1

Affiliation:

1. Department of Mathematics and Computer Science, Philipps-University of Marburg, Marburg 35032, Germany

Abstract

AbstractMotivationClassification of protein sequences is one big task in bioinformatics and has many applications. Different machine learning methods exist and are applied on these problems, such as support vector machines (SVM), random forests (RF) and neural networks (NN). All of these methods have in common that protein sequences have to be made machine-readable and comparable in the first step, for which different encodings exist. These encodings are typically based on physical or chemical properties of the sequence. However, due to the outstanding performance of deep neural networks (DNN) on image recognition, we used frequency matrix chaos game representation (FCGR) for encoding of protein sequences into images. In this study, we compare the performance of SVMs, RFs and DNNs, trained on FCGR encoded protein sequences. While the original chaos game representation (CGR) has been used mainly for genome sequence encoding and classification, we modified it to work also for protein sequences, resulting in n-flakes representation, an image with several icosagons.ResultsWe could show that all applied machine learning techniques (RF, SVM and DNN) show promising results compared to the state-of-the-art methods on our benchmark datasets, with DNNs outperforming the other methods and that FCGR is a promising new encoding method for protein sequences.Availability and implementationhttps://cran.r-project.org/.Supplementary informationSupplementary data are available at Bioinformatics online.

Funder

Philipps-University of Marburg

the Paul Ehrlich Institute

Publisher

Oxford University Press (OUP)

Subject

Computational Mathematics,Computational Theory and Mathematics,Computer Science Applications,Molecular Biology,Biochemistry,Statistics and Probability

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