The local, the global and the industry common: the case of the video game industry

Author:

Cohendet Patrick1,Grandadam David2,Mehouachi Chahira3,Simon Laurent4

Affiliation:

1. *HEC Montreal, Department of International Business, Mosaic, Chemin de la Côte-Ste-Catherine, Montreal, Quebec, Canada

2. **HEC Montreal, Mosaic, Montreal, Quebec, Canada

3. ***Institut Superieur de Gestion, Paris, France

4. ****HEC Montreal, Department of Entrepreneurship and Innovation, Mosaic, HEC Montreal, Chemin de la Côte-Ste-Catherine, Montreal, Quebec, Canada

Funder

Social Sciences and Humanities Research Council of Canada

Publisher

Oxford University Press (OUP)

Subject

Economics and Econometrics,Geography, Planning and Development

Reference65 articles.

1. Collective invention;Allen;Journal of Economic Behavior & Organization,1983

2. How innovation commons contribute to discovering and developing new technologies;Allen;International Journal of the Commons,2016

3. Learning from foreign subsidiaries: an empirical investigation of headquarters’ benefits from reverse knowledge transfers;Ambos;International Business Review,2006

4. Neo‐Marshallian nodes in global networks;Amin;International Journal of Urban and Regional Research,1992

5. The contribution of local environments to competence creation in multinational enterprises;Andersson;Long Range Planning,2014

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