Mandatory lane-changing modelling based on a game theoretic approach in traditional and connected environments

Author:

Cheng Guozhu1,Sun Qiuyue1,Bie Yiming2

Affiliation:

1. School of Traffic and Transportation, Northeast Forestry University , Harbin 150040 , Heilongjiang, China

2. College of Transportation, Jilin University , Changchun 130022 , Jilin, China

Abstract

Abstract The paper proposes a model of mandatory lane-changing behaviour based on a non-cooperative game in a traditional environment and analyses its applicability in a connected environment. In order to solve the problem of traffic safety and traffic congestion caused by mandatory lane-changing on urban roads, this paper applies the non-cooperative game theory to describe the game behaviour of the two parties, the lane-changing vehicle and the vehicle behind the target lane, in the connected and traditional environments respectively, and constructs the model considering the safety gain, speed gain and lane-changing gain to obtain a game model and the Nash equilibrium solution. The model is calibrated and tested using NGSIM data, and the results of the study show that the model has a good performance for the decision behaviour of lane-changing vehicles and lag vehicles for mandatory lane-changing behaviour on urban roads.

Funder

Natural Science Foundation of Heilongjiang Province

Jilin Province science and technology development project

Publisher

Oxford University Press (OUP)

Subject

Engineering (miscellaneous),Safety, Risk, Reliability and Quality,Control and Systems Engineering

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