Toxicity and prosocial behaviors in massively multiplayer online games: The role of mutual dependence, power, and passion

Author:

Zhu Zicheng1ORCID,Zhang Renwen1ORCID,Qin Yuren2ORCID

Affiliation:

1. Department of Communications and New Media, National University of Singapore, Singapore

2. College of Media and International Culture, Zhejiang University, Mainland China

Abstract

Abstract Understanding factors that predict toxic and prosocial behavior in massively multiplayer online (MMO) games has drawn a great deal of scholarly attention. Prior work on this topic has primarily focused on individual and technological factors while overlooking the role of interpersonal dynamics. To fill this gap, this study examines if and how players’ perceptions of mutual dependence and power in MMO games are related to toxicity and prosocial behavior in games. Results from a survey of 782 Chinese game players suggest that players’ perceived power is positively related to prosocial behavior in games. Perceived mutual dependence and power are also indirectly related to prosocial and toxic behaviors through players’ passion for games. This study has theoretical implications for scholarship on toxicity, prosocial behaviors, and gameplay, while also providing design and policy implications for MMO games.

Funder

National University of Singapore

Publisher

Oxford University Press (OUP)

Subject

Computer Networks and Communications,Computer Science Applications

Reference85 articles.

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