Abstract
This paper mainly studies operational model of the famous Computer Games - PlayerUnkown’s BattleGrounds (PUBG), be aimed at human beings in the game or human beings regarded as intelligent robots, including the influence of objective factors and subjective factors on the game results, linear programming model is established for the various factors and the game results, using Excel software, realized in different situations the relationship between various factors and the result of game problem solving and plotting table. To solve the problem 1, the paper find out the trend of the safety area and the random coverage circle of the safety area through statistical data and analyze the data, and then push it to the parachute jumping time and the parachute jumping place. To solve the problem 2, the paper build a game model based on the analysis of the distance between two sides, the judgement of the azimuth and the random running and attacking each other caused by the psychological state of the bullet avoidance, and then, according to experience, how to perform micro manipulation to improve the hit rate. To solve the problem 3, the paper make KDA as a measure of bureau of the game in the best performing team and the best individual (MVP) of the key indicators, through the calculation of KDA for the game and the individual scores and rankings, distribution to determine the winners of the prize gaming contest.
Reference8 articles.
1. Tecent Games. PUBG.
2. http://pubg.qq.com/#section6 (2018)
3. Yxdown. A detailed analysis of the mechanism of the venom circle in the "PUBG survival". http://www.yxdown.com/gonglue/372025.html (2018)
4. Zhihu. Parachute for the life of the PUBG.
5. https://www.zhihu.com/question/64844816/answer/225464286 (2018)
Cited by
4 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献