BACKGROUND
Interprofessional Education (IPE) is essential for advanced medical studies, emphasizing collaborative learning across professions, thus boosting knowledge exchange and problem-solving. Virtual reality (VR), especially its immersive 3D environments, enhances medical education by providing superior knowledge retention and skill development. Multiplayer VR simulations offer concurrent user interaction in a shared space, supporting group learning and collaborative problem-solving in a virtual environment.
OBJECTIVE
This research aims to validate a Multiplayer Virtual Reality Adapted Version of ISVS, positioning it as an assessment tool for interprofessional socialization and valuing aspects within Multiplayer VR-based medical education.
METHODS
Content validation was conducted by collecting feedback from four experts in the field of multiplayer VR simulation-based medical education, whom rated each item on a Likert scale of 1-5 based on its relevance to the aspect being measured in a multiplayer VR setting. The content validity of the instrument in this study was then evaluated using Aiken's formula. A measurement tool is considered adequately valid if its Aiken's coefficient is greater than 0.5.
RESULTS
From the computed Aiken's coefficient, it was determined that all the items in the measurement tool possess adequate validity. The Multiplayer Virtual Reality Adapted Version of the Interprofessional Socialization and Valuing Scale comprises 21 items, with an average Aiken coefficient of 0.815. The lowest coefficient recorded was 0.5625.
CONCLUSIONS
The Multiplayer Virtual Reality Adapted Version of the Interprofessional Socialization and Valuing Scale exhibits strong content validity and can be employed to assess the socialization and value scale of interprofessional collaboration in Multiplayer VR simulation-based learning.
CLINICALTRIAL
-