1. Airth-Kindree, N., & Vandenbark, R. T. (2014). Mobile applications in nursing education and practice. Nurse educator, 39(4), 166-169.
2. Aydoğdu, B. (2006). İlköğretim fen ve teknoloji dersinde bilimsel süreç becerilerini etkileyen değişkenlerin belirlenmesi (Doctoral dissertation, DEÜ Eğitim Bilimleri Enstitüsü).
3. Bayırtepe, E., & Tüzün, H. (2007). The effects of game-based learning environments on students' achievement and self-efficacy in a computer course.
4. Birgin, O.(2016). Bloom taksonomisi. E. Bingölbali, S. Arslan, & İ. Ö. Zembat (Edit.), Matematik Eğitiminde Teoriler (ss.839-860). Ankara: Pegem Akademi.
5. Cherner, T., Dix, J., & Lee, C. (2014). Cleaning up that mess: A framework for classifying educational apps. Contemporary Issues in Technology and Teacher Education, 14(2), 158-193.