Abstract
The research approaches civic engagement from the perspective of Intermedial Studies, shedding light on different strategies of ‘mediation’, the way people engage in civic practices and shape the public sphere in postdigital culture. The paper explores the evolution of civic webs, living labs, forms of meaningful play in ludified transmedia practices, and serious videogames as diverse media that can address the intersection of civic engagement and sustainable development. A focal point of the research is the role of intermedial participatory strategies to promote a sociocultural scenario sensitive towards United Nations' Sustainable Development Goals (SDGs) related to urban planning, smart cities, and environmental issues. Building upon this starting point, the study extends to the transformative realms of transmedia storytelling and the difference between ludification and gamification, elucidating the main role of game-based public participation to fostering community engagement and eco-digital literacy. The paper supports the empowering potential of multiplatform, co-creative and experimental environments in advancing communal pursuits of sustainable goals in interconnected and offline contexts for sociocultural innovation.
Publisher
Universidad Complutense de Madrid (UCM)
Reference68 articles.
1. Avaaz (2023). Reform or perish. Putting biodiversity and the rights of Indigenous Peoples and Local Communities at the heart of deep reforms of the IMF and World Bank. Annual Meetings of the IMF and World Bank Group, Marrakech, Morocco (9-15 October). https://cutt.ly/9wUPcbCN
2. Ballon and Schuurman, d. (2015). Living labs: concepts, tools and cases. Info, 17(4). https://doi.org/10.1108/info-04-2015-0024
3. Baym, N. K. and Boyd, D. (2012). Socially mediated publicness: an introduction. Journal of Broadcasting & Electronic Media, 56(3), 320-329.
4. Berger, P. L. and Luckmann, T. (1966). The Social Construction of Reality. A Treatise in the Sociology of Knowledge. Doubleday.
5. Bogost, I. (2014). Why gamification is bullshit. In. P. S. Walz and S. Deterding (Eds.), The Gameful World (pp. 65-79). Cambridge.
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献