The classification of skateboarding tricks via transfer learning pipelines

Author:

Abdullah Muhammad Amirul1ORCID,Ibrahim Muhammad Ar Rahim1,Shapiee Muhammad Nur Aiman1,Zakaria Muhammad Aizzat1,Mohd Razman Mohd Azraai1,Muazu Musa Rabiu2,Abu Osman Noor Azuan3ORCID,Abdul Majeed Anwar P.P.14ORCID

Affiliation:

1. Innovative Manufacturing, Mechatronics and Sports Laboratory, Faculty of Manufacturing and Mechatronics Engineering Technology, Universiti Malaysia Pahang, Pekan, Pahang, Malaysia

2. Centre for Fundamental and Liberal Education, Universiti Malaysia Terengganu, Kuala Nerus, Terengganu, Malaysia

3. Department of Biomedical Engineering, Faculty of Engineering, Universiti Malaya, Kuala Lumpur, Kuala Lumpur, Malaysia

4. Centre for Software Development & Integrated Computing, Universiti Malaysia Pahang, Pekan, Malaysia

Abstract

This study aims at classifying flat ground tricks, namely Ollie, Kickflip, Shove-it, Nollie and Frontside 180, through the identification of significant input image transformation on different transfer learning models with optimized Support Vector Machine (SVM) classifier. A total of six amateur skateboarders (20 ± 7 years of age with at least 5.0 years of experience) executed five tricks for each type of trick repeatedly on a customized ORY skateboard (IMU sensor fused) on a cemented ground. From the IMU data, a total of six raw signals extracted. A total of two input image type, namely raw data (RAW) and Continous Wavelet Transform (CWT), as well as six transfer learning models from three different families along with grid-searched optimized SVM, were investigated towards its efficacy in classifying the skateboarding tricks. It was shown from the study that RAW and CWT input images on MobileNet, MobileNetV2 and ResNet101 transfer learning models demonstrated the best test accuracy at 100% on the test dataset. Nonetheless, by evaluating the computational time amongst the best models, it was established that the CWT-MobileNet-Optimized SVM pipeline was found to be the best. It could be concluded that the proposed method is able to facilitate the judges as well as coaches in identifying skateboarding tricks execution.

Funder

Ministry of Education, Malasiya

Universiti Malaysia Pahang

Publisher

PeerJ

Subject

General Computer Science

Reference20 articles.

1. The classification of skateboarding trick manoeuvres through the integration of IMU and machine learning;Abdullah,2020

2. ScienceDirect deep learning approach for human action recognition in infrared images;Akula;Cognitive Systems Research,2018

3. Classification of brain signals associated with imagination of hand grasping, opening and reaching by means of wavelet-based common spatial pattern and mutual information;Amanpour,2013

4. A method for outdoor skateboarding video games;Anlauff,2010

5. A deep learning approach to human activity recognition based on single accelerometer;Chen,2015

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