Author:
Baalsrud Hauge Jannicke Madeleine,Stanescu Ioana A.,Arnab Sylvester,Moreno Ger Pablo,Lim Theodore,Serrano-Laguna Angel,Lameras Petros,Hendrix Maurice,Kiili Kristian,Ninaus Manuel,De Freitas Sara,Mazzetti Alessandro,Dahlbom Anders,Degano Cristiana
Abstract
The challenge of delivering personalized learning experiences is often increased by the size of classrooms and online learning communities. Serious Games (SGs) are increasingly recognized for their potential to improve education. However, the issues related to their development and their level of effectiveness can be seriously affected when brought too rapidly into growing online learning communities. Deeper insights into how the students are playing is needed to deliver a comprehensive and intelligent learning framework that facilitates better understanding of learners' knowledge, effective assessment of their progress and continuous evaluation and optimization of the environments in which they learn. This paper discusses current SOTA and aims to explore the potential in the use of games and learning analytics towards scaffolding and supporting teaching and learning experience. The conceptual model (ecosystem and architecture) discussed in this paper aims to highlight the key considerations that may advance the current state of learning analytics, adaptive learning and SGs, by leveraging SGs as an suitable medium for gathering data and performing adaptations.
Subject
Applied Mathematics,Artificial Intelligence,Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Education,Software
Cited by
13 articles.
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