Stimulating ideation in new teams with the mobile game Grapplenauts

Author:

Alaka Shaad,Cunha Max Lopes,Vermeer Jop,Salamon Nestor Z.,Balint J. Timothy,Bidarra Rafael

Abstract

Working in teams is a common approach to solving problems. However, new teams often suffer from a form of cold start, by which individual members are not yet comfortable expressing their ideas. Previous work has shown that ideation can be stimulated by promoting a sense of psychological safety among team members and instilling an ambiance of openness, and that games are helpful at establishing such social bonds. However, most such games only partially target psychological safety or openness, and often rely on the expertise of a facilitator, who may be unavailable for many teams. The ubiquity of mobile platforms opens up many opportunities for overcoming such drawbacks. We developed the mobile game Grapplenauts, a novel serious game directly focused on psychological safety and openness, that generates a beneficial atmosphere for ideation and does not require any facilitator. In Grapplenauts, team players have to gradually work together towards a team-wide goal, first in pairs and then among pairs, which has shown to be quite successful in promoting communication and collaboration. Play testing has shown that Grapplenauts was perceived as a fun, engaging and challenging collaborative game. In addition, results of a preliminary user study are cautiously optimistic about the success of the game in improving the perceived atmosphere withinnewly-formed teams.

Publisher

Serious Games Society

Subject

General Medicine

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Exploring Multiple Perspectives in Citizenship Education with a Serious Game;Interactive Storytelling;2021

2. Misusing mobile phones to break the ice: the tabletop game Maze Maestro;International Conference on the Foundations of Digital Games;2020-09-15

3. Editorial, Vol. 6, No. 4;International Journal of Serious Games;2019-12-16

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