Get Gamification of MOOC right!

Author:

Antonaci Alessandra,Klemke Roland,Kreijns Karel,Specht Marcus

Abstract

The social and individual aspects of MOOCs are two sides of the same coin. However, while the majority of MOOC designs do not valorise the potential that a massive audience could bring in, several studies highlight the solo-mission mode of MOOC users’ experience. Based on implementation intention, social presence, social influence and flow theory we conceptualise our gamification design of MOOCs that embraces their social and individual aspects. We present the gamification design process, our theoretical framework, the quantitative and qualitative results of our study to identify the most suitable game elements, their conceptual design, and our recommendations. Our findings enable designers of gamification and MOOCs as well, to see these two phenomena under a new light, by referring to new theories and new game elements that were not being considered before in the design of a gamified MOOC aiming at enhancing users’ goal achievement and engagement.

Publisher

Serious Games Society

Subject

Applied Mathematics,Artificial Intelligence,Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Education,Software

Cited by 26 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Design Elements for Gamified E-Learning: On Fueling Intrinsic Motivation by Digital Storytelling and Challenges;Massive Open Online Courses - Learning Frontiers and Novel Innovations [Working Title];2024-08-30

2. Gamification in MOOCs: A systematic literature review;Cogent Education;2023-11

3. Gamification Techniques in Massive Open Online Courses: Challenges and Opportunities;The World of Games: Technologies for Experimenting, Thinking, Learning;2023

4. The Personalized and Inclusive MOOC: Using Learning Characteristics and Quality Principles in Instructional Design;Sustainability;2022-11-15

5. Guidelines and strategies for fostering and enhancing self-directed online learning;Open Learning: The Journal of Open, Distance and e-Learning;2022-11-02

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