Gamification to support crowdsourcing and participatory mapping for signaling and spatialization of Covid-19 transmission predictors

Author:

Arouca Murilo Guerreiro,Ribeiro Ailton,Amorim Ana Maria,Neves Isa Beatriz,Vieira Vaninha,Barreto Marcos,Costa Federico,Brito Ricardo

Abstract

The active involvement of the population in health initiatives is crucial to combating Covid-19, especially in vulnerable urban communities. In these areas, the absence of detailed geographic data is a challenge for effective spatial interventions. This study proposes a solution that implements a gamification design model to support participation in disease combat initiatives through participatory mapping and crowdsourcing approaches. The UTAUT was employed to identify conditions influencing the solution's acceptance. A study involving 20 young individuals from a suburban community in Brazil demonstrated that "effort expectancy" and "social influence" significantly impact the behavioral intention to use the platform.

Publisher

Sociedade Brasileira de Computação

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Gamification Techniques and Contribution Filtering in Crowdsourcing Micro-Task Applications;Journal on Interactive Systems;2024-05-15

2. VISHnu: uma abordagem para apoiar a personalização de avatares autoexpressivos usando sensibilidade ao contexto;Anais Estendidos do XIX Simpósio Brasileiro de Sistemas Colaborativos (SBSC Estendido 2024);2024-04-29

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