Casual Video Games as Training Tools for Attentional Processes in Everyday Life
Author:
Affiliation:
1. Department of Psychology, Merrimack College, North Andover, Massachusetts.
2. Department of Psychological and Brain Sciences, University of Massachusetts Amherst, Amherst, Massachusetts.
Publisher
Mary Ann Liebert Inc
Subject
Computer Science Applications,Human-Computer Interaction,Applied Psychology,Communication,General Medicine,Social Psychology
Link
http://www.liebertpub.com/doi/pdf/10.1089/cyber.2015.0316
Reference19 articles.
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