Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games

Author:

Bavelier Daphne12,Green C. Shawn3,Pouget Alexandre12,Schrater Paul4

Affiliation:

1. Department of Psychology and Education Sciences, University of Geneva, 1211 Geneva 4, Switzerland

2. Department of Brain and Cognitive Sciences, University of Rochester, Rochester, New York 14627-0268, USA;,

3. Department of Psychology, Eye Research Institute, University of Wisconsin, Madison, Wisconsin 53706, USA:

4. Departments of Psychology and Computer Science, University of Minnesota, Minnesota 55455, USA;

Abstract

The ability of the human brain to learn is exceptional. Yet, learning is typically quite specific to the exact task used during training, a limiting factor for practical applications such as rehabilitation, workforce training, or education. The possibility of identifying training regimens that have a broad enough impact to transfer to a variety of tasks is thus highly appealing. This work reviews how complex training environments such as action video game play may actually foster brain plasticity and learning. This enhanced learning capacity, termed learning to learn, is considered in light of its computational requirements and putative neural mechanisms.

Publisher

Annual Reviews

Subject

General Neuroscience

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