Improving Student Attitudes Toward the Capstone Laboratory Course Using Gamification

Author:

Burkey Daniel1,Anastasio Daniel1,Suresh Aravind1

Affiliation:

1. University of Connecticut

Publisher

ASEE Conferences

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Engaged Student Learning with Gamified Labs: A New Approach for Hardware Security Education;2023 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE);2023-11-28

2. A Study of Students’ Perceptions toward the Use of Gamification in Traffic Safety Education in Ho Chi Minh City, Vietnam;International Journal of Building, Urban, Interior and Landscape Technology (BUILT);2023-06-30

3. A Diffraction Experiment Kit with an Arduino based Programmable Rotational Sample Platform;2022 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE);2022-12

4. Gamification of health professions education: a systematic review;Advances in Health Sciences Education;2020-10-31

5. Protocol: Gamify a Subject without Advanced Technology;WPOM-Working Papers on Operations Management;2019-12-23

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