Integration of an extended, immersive, gamified pharmacy simulation as a capstone event

Author:

Hope Denise L1ORCID,Grant Gary D1,Rogers Gary D2,King Michelle A1

Affiliation:

1. Griffith University, Gold Coast QLD, Australia

2. Deakin University, Geelong VIC, Australia

Abstract

Introduction: A gamified simulation was integrated as a capstone event for a new Australian undergraduate pharmacy programme. It aimed to consolidate previous learning and deliver an authentic activity aligned with self-determination theory to develop students’ professional identity and enhance their competence, confidence, and collaborative skills. Description: A full-environment immersive simulation was constructed in which teams of final-year pharmacy students competitively managed their own virtual pharmacies over an extended period. Gamification of the simulation aimed to enhance student motivation and engagement while recognising the consequences of clinical and professional decision-making. Evaluation: Four years of gamified simulation encouraged outstanding student attendance and engagement. The quantitative evaluation revealed high student satisfaction (mean 4.7 out of 5) of the host courses, while the qualitative evaluation revealed that intended outcomes were met through the delivery of authentic, consolidated learning and enhancement of student confidence and professional identity. Conclusion: An extended, gamified simulation may provide a transformative learning event.

Publisher

International Pharmaceutical Federation (FIP)

Subject

Pharmaceutical Science,Pharmacy,Education

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The Role of Gamification in a Post-Pandemic World;Advances in Public Policy and Administration;2023-07-03

2. Gamification in pharmacy education: a systematic quantitative literature review;International Journal of Pharmacy Practice;2022-12-06

3. Impact of a gamified simulation on pharmacy students' self-assessed competencies;Currents in Pharmacy Teaching and Learning;2022-08

4. Virtualized Gamified Pharmacy Simulation during COVID-19;Pharmacy;2022-03-26

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