Impact of a gamified simulation on pharmacy students' self-assessed competencies

Author:

Hope Denise L.,Grant Gary D.,Rogers Gary D.,King Michelle A.

Publisher

Elsevier BV

Subject

General Pharmacology, Toxicology and Pharmaceutics,Pharmacy

Reference43 articles.

1. Implementation of competency-based pharmacy education (CBPE);Koster;Pharmacy (Basel),2017

2. Competency-based education in pharmacy: a review of its development, applications, and challenges;Katoue;J Eval Clin Pract,2020

3. The implementation of pharmacy competence teaching in Estonia;Volmer;Pharmacy (Basel),2017

4. Current trends and opportunities for competency assessment in pharmacy education–a literature review;Croft;Pharmacy (Basel),2019

5. An international review of the use of competency standards in undergraduate pharmacy education;Nash;Pharm Educ,2015

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Knowledge sharing leads to engagement during Covid-19 for online gamers;Information & Management;2024-06

2. Gamification in Education;Gamification in A Flipped Classroom;2024

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