The dark play of monstrosity in NieR: Automata

Author:

Lima Leandro Augusto Borges1ORCID,Walesa Dorota2ORCID

Affiliation:

1. 0000000092621349Erasmus University Rotterdam

2. Independent Scholar

Abstract

This article explores elements of monstrosity in Yoko Taro’s NieR: Automata (Platinum Games 2017), arguing in specific that the main ‘monster’ is represented through an extreme distortion of humanity’s values and ideals. The analysis is supported by traditional literature regarding the monstrous and the monstrous-feminine, associated with the definition of dark play and its elements such as dehumanization, to conduct a close reading of NieR: Automata lore, visuals and mechanics. Through the analysis of Simone ‐ a monstrous-feminine machine ‐ as a key point in the journey of discovery enacted by player and game characters, we conclude that machines and androids’ intent understanding and performance of human values, such as beauty, love and consumerism, positions the player as the monster all along.

Publisher

Intellect

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Human-Computer Interaction

Reference29 articles.

1. Mass Effect 2: A case study in the design of game narrative;Bulletin of Science, Technology & Society,2012

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The dark play of monstrosity in NieR: Automata;Journal of Gaming & Virtual Worlds;2022-07-01

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