Affiliation:
1. 0000000121999085Lusófona University, CICANT
2. 0000000121999085Lusófona University
Abstract
Nowadays, the potential of games to promote well-being and social inclusion is already widely documented by research. Yet, how this potential can reach out to underrepresented communities, namely those with very specific accessibility needs, ensuring their participation, is still somewhat
unexplored. The present article discusses accessibility, participation and inclusion as three pillars to address the relationship between gaming and intellectual disability (ID). Through this approach, more participatory models of game development and research are proposed, including the operationalization
of the social model of disability and the relevance of the context. Therefore, it proposes concrete models, where accessibility is part of the creative process, to better include the voice of the player with ID into gameplay and ensure a final media object that, more than accessible, narratively
represents the experience of having this disability.
Funder
Fundação para a Ciência e Tecnologia
Subject
Computer Graphics and Computer-Aided Design,Computer Science Applications,Human-Computer Interaction
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