A systematic literature review of ‘empathy’ and ‘games’

Author:

Schrier Karen1ORCID,Farber Matthew2ORCID

Affiliation:

1. 0000000404563214Marist College

2. 0000000120973086University of Northern Colorado

Abstract

Scholarship on the intersection of games and empathy is limited. However, over the past decade peer-reviewed articles have started to be published in this area. This study investigates this emerging scholarship on empathy and games to understand how researchers are describing, defining and communicating their work. For example, how are research articles about games defining empathy? From which disciplines are the researchers framing their studies? Which types of games are being used in the investigations? Forty-nine articles were found, coded and analysed by searching six different databases. For this investigation, each article was analysed based on the discipline, keyword(s) used to find the article, definition(s) of empathy used, types of games used in the article and the themes used in the article. Articles emerged from twelve different disciplines and described over thirteen different types of empathy. Findings were shared, as well as recommendations for researchers studying this area.

Publisher

Intellect

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Human-Computer Interaction

Reference89 articles.

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5. Simulating REAL LIVES: Promoting global empathy and interest in learning through simulation games;Simulation & Gaming,2012

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