Affiliation:
1. Seven Oaks School Division
Abstract
What is this? This is a narrative explaining my development of an asynchronous learning activity that used student gameplay as a reflective learning activity targeting media literacy and multiliteracies.
Why did you make it? I made it to share my experiences and resources for other teachers and educators while exploring how video games can be used for literacy instruction.
Who is it for? Teachers, parents, teacher-candidates, students, and researchers.
What other resources did you use and adapt? Jonathan deHaan’s Game Terakoya project.
Reference19 articles.
1. Common Sense Media. (n.d.). What is media literacy and why is it important.
2. https://www.commonsensemedia.org/news-and-media-literacy/what-is-media-literacy-and-why-is-it-important
3. Cope, B., & Kalantzis, M. (2009). Multiliteracies: New literacies, new learning. Pedagogies:
4. An international journal, 4(3), 164-195
5. deHaan, J. (2020). Game Terakoya class 1 walkthrough: Directing students’ post-game discussions, academic work and participatory work through goals, curriculum, materials and interactions. Ludic Language Pedagogy (2), 42-69
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