Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance

Author:

Yang Shu-Hung1,Wang Yu-Ying2,Lai Ah-Fur3,Lin Yi-Nan4,Chiou Gwo-Jen5,Chen Ming-Kuen1,Shen Victor R. L.6,Hsiung Chi-Yen7

Affiliation:

1. Indonesia Department of Business Management, National Taipei University of Technology

2. Department of Applied Foreign Languages, Jinwen University of Science and Technology

3. Department of Computer Science, University of Taipei, 1,Ai-Guo West Road,Taipei City

4. Department of Electronic Engineering, Ming Chi University of Technology

5. Department of Electrical Engineering, National Formosa University, Huwei Township 632, Yunlin County

6. National Taipei University

7. Department of Computer Science and Information Engineering, National Taipei University, New Taipei City; and Department of Information Management, Chaoyang University of Technology, Taichung City

Abstract

Currently, the school children usually spend a lot of time on the games in their recreational activities and some of them are even addicted to the games. Compared with other extracurricular activities, the e-Learning system reflects the fact that school children are very interested in the games. As a result, educators have lately craved to develop effective teaching activities that allow the school children to learn some subjects and to play the games simultaneously.  Therefore, this study is based on an e-Learning system which combines the serious game by Unity3D Game Engine with augmented reality (AR). Students are able to acquire their knowledge and to foster logical skills via this game-based e-Learning system.  According to its efficacy and utilities, this study has assessed and compared the game-based e-Learning system with the traditional learning and other e-Learning systems. The experimental results have indicated that the proposed game-based e-Learning system can outperform other existing systems.

Publisher

Institute of Research and Community Services Diponegoro University (LPPM UNDIP)

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3