The effect of augmented reality-based serious game on traditional pattern learning
Author:
Affiliation:
1. School of Architecture & Design, China University of Mining and Technology, Xuzhou, People’s Republic of China
Publisher
Informa UK Limited
Link
https://www.tandfonline.com/doi/pdf/10.1080/10494820.2024.2327042
Reference66 articles.
1. Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study
2. An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
3. A mixed methods assessment of students' flow experiences during a mobile augmented reality science game
4. The Role of Immersive Media in Online Education
5. The impact of augmented reality on cognitive load and performance: A systematic review
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1. Technological solutions to fostering students’ moral courage: an augmented reality-based contextual gaming approach;Cogent Education;2024-07-12
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