Interactive Design Exploration with Alt.Text

Author:

Elkhaldi Maher1,Woodbury Robert1

Affiliation:

1. Simon Fraser University, School of Interactive Arts and Technology, Simon Fraser University Surrey, 250 - 13450 102nd Avenue, Surrey, BC, V3T 0A3, CANADA

Abstract

It is well accepted that search is an effective model for design. Newell and Simons' Human Information Processing model is foundational to this view. Designers use symbols and structures to express, store, off-load, recall, and manage their work. They mix general and detailed elements, organize their problem-space differently, seek ways to identify repetitive tasks, and utilize external media. An integral aspect of design-search is the comparison of alternatives, because the goal is usually to come close, if not fully satisfy, a set of requirements. Searching problem-spaces with currently available tools is challenging due to a number of issues related to creating and comparing alternative representations of one's thought process and outcome. In this paper, we present Alt.Text, a prototype that we developed to explore strategies for supporting design search. While Alt.Text only handles text-based documents, we believe that many of its features can be generalized to the domain of architectural design.

Publisher

SAGE Publications

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications,Building and Construction

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. BIGaze: An eye-gaze action-guided Bayesian information gain framework for information exploration;Advanced Engineering Informatics;2023-10

2. NCAlt: Alternatives and Difference Visualizations for Behavior Trees in Game Development Learning;Proceedings of the ACM on Human-Computer Interaction;2022-10-25

3. BIGexplore: Bayesian Information Gain Framework for Information Exploration;CHI Conference on Human Factors in Computing Systems;2022-04-27

4. Exploring alternatives with Unreal Engine’s Blueprints Visual Scripting System;Entertainment Computing;2021-01

5. SuBViS;Proceedings of the 14th International Conference on the Foundations of Digital Games;2019-08-26

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