1. How many objects can you track?: Evidence for a resource-limited attentive tracking mechanism
2. Behavior Designer - Behavior Trees for Everyone | Visual Scripting | Unity Asset Store: https://assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277?gclid=Cj0KCQjw9b_4BRCMARIsADMUIypkySxldYUkWqI-HTUpPdYxjzc0Xy23V-YZG8x2T4mSASxIZr5LNmkaAvzIEALw_wcB. Accessed: 2020-07--16. Behavior Designer - Behavior Trees for Everyone | Visual Scripting | Unity Asset Store: https://assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277?gclid=Cj0KCQjw9b_4BRCMARIsADMUIypkySxldYUkWqI-HTUpPdYxjzc0Xy23V-YZG8x2T4mSASxIZr5LNmkaAvzIEALw_wcB. Accessed: 2020-07--16.
3. Behavior Trees: https://docs.unrealengine.com/en-US/Engine/ArtificialIntelligence/BehaviorTrees/index.html. Accessed: 2020-08-04. Behavior Trees: https://docs.unrealengine.com/en-US/Engine/ArtificialIntelligence/BehaviorTrees/index.html. Accessed: 2020-08-04.
4. Behavior Trees or Finite State Machines | Opsive: https://opsive.com/support/documentation/behavior-designer/behavior-trees-or-finite-state-machines/. Accessed: 2020-01--26. Behavior Trees or Finite State Machines | Opsive: https://opsive.com/support/documentation/behavior-designer/behavior-trees-or-finite-state-machines/. Accessed: 2020-01--26.
5. Blueprints Visual Scripting: https://docs.unrealengine.com/en-us/Engine/Blueprints. Accessed: 2018--12--22. Blueprints Visual Scripting: https://docs.unrealengine.com/en-us/Engine/Blueprints. Accessed: 2018--12--22.