Author:
Gonzalez-Argote Javier,Lepez Carlos Oscar,Castillo-Gonzalez William,Bonardi Mabel Cecilia,Cano Carlos Alberto Gómez,Vitón-Castillo Adrián Alejandro
Abstract
Introduction: Using real-time graphics in health education is particularly relevant in technical skill development and knowledge acquisition in surgery, emergency medicine, and nursing.
Objective: To systematize the literature on using real-time graphics in health education.
Methods: A systematic review was conducted in the databases: PubMed, Scopus, Embase, Web of Science, Cochrane Library, CINAHL, and ERIC.
Results: The impact of real-time graphics use, including virtual reality (VR), in health education was examined, covering disciplines such as medicine, nursing, and other related professions. The findings of the selected studies for this review and existing literature suggest that implementing real-time graphics technologies in health education can significantly improve learning and the acquisition of clinical skills compared to traditional approaches.
Conclusions: Virtual reality was found to be particularly effective in training technical skills and surgical procedures and improving the quality of teaching in various disciplines. These findings support experiential learning theory and the idea that repeated practice and immediate feedback in a safe and controlled environment are essential for skill acquisition.
Publisher
European Alliance for Innovation n.o.
Subject
Health Informatics,Computer Science (miscellaneous)
Cited by
2 articles.
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