Behavioral patterns of vocational students in Lego Mindstorm: A literature review
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Publisher
AIP Publishing
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http://aip.scitation.org/doi/pdf/10.1063/1.5112474
Reference36 articles.
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3. Design and implementation of intelligent systems with LEGO Mindstorms for undergraduate computer engineers
4. B.C. Müllera, and C.R., Günther Seligera, Gamification in factory management education–a case study with Lego Mindstorms. 12th Global Conference on Sustainable Manufacturing, 2015. 26: p. 121–126.
5. A.P. Bruciati. Robotics Technologies for K-8 Educators: A Semiotic Approach for Instructional Design. Int. Conf. Educ. Inf. Syst. Technol. Appl. Proc, 2003: p. 163–167.
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