A Study on the Recognition and Acceptance of Metaverse in the Entertainment Industry : Focusing on the Case of K-pop Idol ‘aespa’ Fandom
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Korea Entertainment Industry Association
Cited by 11 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Wishbowl: Production Case Study of Music Video and Immersive Interactive Concert of Virtual Band Idol Verse’day;Journal of the Korea Computer Graphics Society;2024-07
2. Comparing BTS and ISEGYE IDOL YouTube Comments: Adjective Patterns & Emotional Interaction Analysis through Text Mining;Journal of Digital Contents Society;2024-04-30
3. Artificial intelligence-generated virtual influencer: Examining the effects of emotional display on user engagement;Journal of Retailing and Consumer Services;2024-01
4. Research on Analyzing the Commercial Value of AI and Kwangya World View to SM Entertainment based on AESPA’s Musical Concept;SHS Web of Conferences;2024
5. A Comparative Study on Virtual Idols from 1996 to 2023;Journal of Digital Contents Society;2023-09-30
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