Abstract
Nowadays, society does not truly understand the difficulties and challenges with visual impairments. The superficial care for people with visual impairment is rampant. Many games lack social care, and this "superficial care" phenomenon exists in game design for the visually impaired. This paper analyzes the issue of the current game design: it fails to inspire players to care for the visually impaired from the perspective of empathy and is only superficial in form. This paper also explores the existing games for the visually impaired in detail and examines their game design to find the problems. By analyzing a well-designed game, "Seeing," the paper explains its role in creating psychological resonance among players and summarizes 3 game design methods. Then, based on these 3 methods, the paper breaks down the game design into 9 sections and explains a new game design that attempts to solve the defects.
Publisher
Darcy & Roy Press Co. Ltd.