Abstract
The metaverse, which is essentially a virtual environment parallel to the actual world, is the most recent stage in the evolution of visual immersion technology and is quickly emerging as a testing ground for new social innovations. Since two-dimensional network technology struggles to meet students' demands for immersive learning environments and organic human-computer interactions, meta-universes will change how online education is taught to support students' individualized learning and overall development. In order to push the boundaries of virtual reality technology utilized in various disciplines, this paper will create a virtual reality classroom for neurolinguistics students to learn about aphasia. Different scenarios are built to help students experience communicating with aphasic patients, familiarize themselves with different types of aphasic symptoms and causes, and discuss the rehabilitation program for aphasic patients with peers. Students can complete the whole process of knowledge cognition-experience-construction in a richer and more vivid learning form.
Publisher
Darcy & Roy Press Co. Ltd.