Author:
Neto Luiz Valério,Fontoura Junior Paulo H.F.,Bordini Rogério A.,Otsuka Joice L.,Beder Delano M.
Abstract
AbstractIn recent years there has been an increase in research focusing on the effectiveness of using video games as educational digital resources that can contribute to the learning process at different levels, which has also subsidised the development of educational games. However, these games are mostly visual and not accessible to people with visual impairments. As an educational resource, it is essential that the design of educational games be conducted not only with a focus on the balance between playful and educational aspects, but also with a focus on including the largest number of people. This article, therefore, aims to describe the design, implementation and evaluation processes of an accessible version of the educational game Em Busca do Santo Grau, based on EduGameAccess – a set of recommendations that integrates educational, playability and accessibility aspects for people with visual impairments.
Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Education
Reference21 articles.
1. Archambault, D., Ossmann, R., Gaudy, T., Miesenberger, K. (2007). Computer games and visually impaired people. Upgrade, 8(2), 43–53.
2. Balan, O., Moldoveanu, A., Moldoveanu, F. (2015). Navigational audio games: An effective approach toward improving spatial contextual learning for blind people. International Journal on Disability and Human Development, 14(2), 109–118.
3. Beder, D., & Otsuka, J. (2019). A platform for customization and publication of open educational games. In Proceedings of XX Simpósio Brasileiro de Informática na Educação (SBIE 2019). https://doi.org/10.5753/cbie.sbie.2019.902, Brazil.
4. Bordini, R., Otsuka, J., Beder, D., de Camargo, A., Valério Neto L., Tsuda, M. (2016). Design de Em Busca do Santo Grau – Jogo Eletrônico Educacional Customizável. In Proceedings of XV Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGAMES 2016). Brazilian Computer Society, Brazil.
5. Desurvire, H., & Wiberg, C. (2009). Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration. In OCSC’09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009. https://doi.org/10.1007/978-3-642-02774-1_60, USA, (pp. 557–566).
Cited by
15 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献