CONCEPT OF A TRAINING COMPLEX FOR TRAINING MILITARY INFORMATION AND CYBERSECURITY SPECIALISTS BASED ON A COMPUTER GAME (GAMIFICATION)

Author:

Kozubtsova Lesya1ORCID,Kozubtsov Igor1ORCID,Lishchina Valery2ORCID,Shtanenko Serhii1ORCID

Affiliation:

1. Military institute of telecommunications and informatization named after Heroes of Krut

2. Lutsk National Technical University

Abstract

Purpose and objectives of the article. To substantiate the concept of building an educational and training complex for training information and cyber security specialists based on a computer game. To achieve this goal, the following tasks are set: 1. Analyze the current state of research and publications. 2.review the concepts of building an educational and training complex for training information and cyber security specialists based on a computer game. Conclusions and prospects for further research. Gamification in higher education allows you to create an information and learning environment that promotes independent, active desire of cadets (students) to acquire knowledge, professional skills and abilities, such as critical thinking, decision-making, working in a team, being ready to cooperate; helps to reveal creative abilities and motivates self-education. At the same time, it is necessary to be careful about the use of gamification. It is clear that the spirit of struggle encourages students to complete tasks faster and better, but if one of the participants gets a result that is much better than the leaders, then under certain attitudes this person may lose heart and decide that there is no point in learning. Based on the positive experience of using computer technologies in training people of different ages, it is considered appropriate to use cybergra in the training of information and cybersecurity specialists. Scientific novelty. Based on the analysis of the current state of gamification and gaps in the field of training information and cybersecurity specialists, the concept of building an educational and training complex for training information and cyber security specialists based on a computer game is proposed. The theoretical results obtained in the course of scientific research form the basis for further research in substantiating the terms of reference for the development of computer software for playing in cyberspace.

Publisher

Borys Grinchenko Kyiv University

Subject

General Medicine

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