How age-friendly is the use of augmented reality in the learning process? A Systematic Survey

Author:

Bawa Nura,

Abstract

Augmented reality has a direct connection to the visual perception of information. Scientists lamented that individuals perceive 70 to 80 percent of the information they receive with their eyes. Based on the claim, it can be deduced that AR has a major role to play in the learning process. This study aims to determine whether AR is age-friendly and to enable its use for learning across all age groups at all educational levels. The study adopts a qualitative survey design. The population of the study includes all students currently in Sokoto State, Nigeria (across all levels). The purposive sampling technique is used to select 192 students who have experience using AR for learning. For the study, an instrument called AR Key Information Interview was developed. It was validated, a pilot study was conducted, and a reliability index of 0.83 was found using Chrombact Alpha. The study finds that AR is age-friendly and can be used at all educational levels. The study concluded that AR is one of the best technologies that can promote lifelong learning in the 21st century. The study therefore recommended that more AR be developed to facilitate the implementation of our national curriculum for sustainable national development.

Publisher

International Council for Education Research and Training

Reference11 articles.

1. Aldowah, H. & Ghazal, S. (2022). Virtual and augmented reality applications to improve older adults' quality of life: A systematic mapping review and future directions. SAGE Journals, https://doi.org/10.1177/20552076221132099.

2. ÁlvaRez, R. D. (2022). Augmented reality and geographical content in educational itineraries. Didactic proposal for its valorisation in the training of Primary Education teachers: the landscape of Las Villuercas. Universidad de Salamanca, 2: 208-211.

3. Çalişir, E. C., Sabuncu, F. H., & Altun, E. (2022). Reflections of Metaverse-Based Education on E-Learning. EJERCongress 2022 Conference Proceedings (pp. 103-115). EJERCongress.

4. Derby, J. L. & Chaparro, B. S. (2020). Use of Augmented Reality by Older Adults. International Conference on Human-Computer Interaction. Human Aspects of IT for the Aged Population. Technologies, Design and User Experience, 12207, 125-134. https://doi.org/10.1007/978-3-030-50252-2_10.

5. García, M. A. & Losada, N. R. (2021). Analysis and Implementation of VR in the Biomedical Area Used by Preservice Secondary Science Teacher Involved in the Practicum Experience. International Conference on Research in Education and Science, 11-23.

Cited by 5 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Impact of Artificial Intelligence on Teacher Education;Shodh Sari-An International Multidisciplinary Journal;2024-01-01

2. Utilization of social media to Enhance Learnability among Secondary School Students (CBSE AND ICSE);Shodh Sari-An International Multidisciplinary Journal;2024-01-01

3. Revolutionizing Organizations by Technological Innovations in HR;Shodh Sari-An International Multidisciplinary Journal;2024-01-01

4. Relevance of Innovations in Educational Research Technology of Universities;Edumania-An International Multidisciplinary Journal;2024-01-01

5. ROLE OF ARTIFICAL INTELLIGENCE IN EDUCATION;Edumania-An International Multidisciplinary Journal;2024-01-01

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3