Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review

Author:

Gawrysiak Joey1,Burton Rick2,Jenny Seth3,Williams Dylan4

Affiliation:

1. Shenandoah University , Winchester , USA

2. Syracuse University , Syracuse , USA

3. Slippery Rock University of Pennsylvania , Slippery Rock , USA

4. University of Alabama , Tuscaloosa , USA

Abstract

Abstract While discussion and media coverage of esports (i.e., organized competitive video gaming) has dramatically increased since 2016, the use of esports by established consumer brands has not been emphasized in the sport marketing and sponsorship literature. Though appearing in limited sport management research, esports is a non-traditional sport form that generated just under $1.2 billion in revenue as an industry in 2019. However, many non-endemic traditional consumer brands have resisted capitalizing on esports brand-building opportunities. This paper provides a literature review of the past and current esports and sport marketing literature, resulting in the creation of a figure depicting the esports endemic and non-endemic company evolution of esports brand utilization. The evolution of the competitive video game market details how endemic companies are more apt to establish themselves in the esports space before non-endemic companies because of the way that the industry moves and has acceptance by gamers and non-gamers. Marketers and brand managers that have historically employed traditional sports may glean ideas on how to best enhance and extend their brand through the burgeoning esports industry. Moreover, ideas regarding when companies should enter the esports ecosystem is provided.

Publisher

Walter de Gruyter GmbH

Subject

Tourism, Leisure and Hospitality Management,Applied Psychology,Education,Cultural Studies

Reference65 articles.

1. Aaker, D.A., (1991), Managing Brand Equity: Capitalizing on the Value of a Brand Name. The Free Press, New York, NY.

2. Alpert, H., & Kamins, M. (1995). An empirical investigation of consumer memory, attitude, and perceptions toward pioneer and follower brands. Journal of Marketing, 59, 34-45.10.1177/002224299505900403

3. Apostolopoulou, A. (2002). Brand extensions by U.S. professional sport teams: Motivations and keys to success. Sport Marketing Quarterly, 11, 205-214.

4. Bennett, G., Cunningham, G., & Dees, W. (2006). Measuring the marketing communication activations of a professional tennis tournament. Sport Marketing Quarterly, 15, 91-101.

5. Bennett, G., & Lachowetz, T. (2004). Marketing to lifestyles: Action sports and Generation Y. Sport Marketing Quarterly, 13, 239-243.

Cited by 30 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3