Author:
Kootstra Gert,Popović Mila,Jørgensen Jimmy Alison,Kragic Danica,Petersen Henrik Gordon,Krüger Norbert
Abstract
AbstractWe present a database and a software tool, VisGraB, for benchmarking of methods for vision-based grasping of unknown objects with no prior object knowledge. The benchmark is a combined real-world and simulated experimental setup. Stereo images of real scenes containing several objects in different configurations are included in the database. The user needs to provide a method for grasp generation based on the real visual input. The grasps are then planned, executed, and evaluated by the provided grasp simulator where several grasp-quality measures are used for evaluation. This setup has the advantage that a large number of grasps can be executed and evaluated while dealing with dynamics and the noise and uncertainty present in the real world images. VisGraB enables a fair comparison among different grasping methods. The user furthermore does not need to deal with robot hardware, focusing on the vision methods instead. As a baseline, benchmark results of our grasp strategy are included.
Subject
Behavioral Neuroscience,Artificial Intelligence,Cognitive Neuroscience,Developmental Neuroscience,Human-Computer Interaction
Cited by
5 articles.
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