Construction of Intelligent Practice System of Visual Arts Based on VR Technology in Information Age

Author:

Lv Pin1

Affiliation:

1. Nanjing Audit University Jinshen College , Nanjing , Jiangsu , , China .

Abstract

Abstract Taking visual art intelligence as an entry point, this paper describes the transformation brought by the information age to the expression of visual art. Based on VR technology to build a practice system of visual art intelligence, VR positioning technology is used to locate the three-dimensional coordinates of the operator in order to realize the independent positioning of multiple operators in a large space and avoid positioning interference. Through the eye movement multi-channel interaction algorithm based on head-eye synergy, the two-dimensional interaction task in flow field visualization is completed, and then gesture interaction is added to complete the three-dimensional interaction task. The constructed system was implemented in the teaching of art majors at College Z, and the data were analyzed. The results show that the total average scores of innovative theoretical ideas, interactive experience feeling, symbolic integration of creative content and infinite extension of the multidimensional spatial field are 82.42, 83.57, 80.84 and 80.28, respectively. The data show that teachers, students and parents recognize the intelligent system of visual arts and believe that it improves students’ innovative ability in art creation, enhances the interactive experience feeling of visual arts, and provides data support for the continuous research and exploration of contemporary visual arts.

Publisher

Walter de Gruyter GmbH

Reference24 articles.

1. Lv, S. (2017). An optimization method for evaluating the dunhuang grotto art based on visual communication design. Boletin Tecnico/Technical Bulletin, 55(13), 510-516.

2. Lu, Y., Garcia, R., Hansen, B., Gleicher, M. L., & Maciejewski, R. (2017). The state‐of‐the‐art in predictive visual analytics. Computer Graphics Forum.

3. Chen, Y., & Lv, H. (2021). Art design of the real-time image interactive interface of the advertising screen based on augmented reality and visual communication. Journal of Sensors (Pt.10), 2021.

4. Shi, Y., Xu, L., & Zhang, Y. (2017). Research on three-dimensional spatial expansion model of graphic design based on visual aesthetic analysis. Revista de la Facultad de Ingenieria, 32(11), 783-788.

5. Sai, L., & Yufei, H. (2019). Study on the architecture design and interior decoration based on vr technology and computer simulation platform. Paper Asia, 35(2), 54-57.

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3