Developing oral interaction skills with a digital information gap activity game

Author:

Rueb Avery,Cardoso Walcir,Grimshaw Jennica

Publisher

Research-publishing.net

Reference9 articles.

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2. Classroom interaction and language learning;Hall;Ilha do Desterro,2003

3. Larsen-Freeman, D., & Long, M. (1991). An introduction to second language acquisition research. New York: Longman.

4. The effect of using competitive and cooperative teaching on the WTC of Iranian EFL learners;Montasseri;International Journal of Language and Applied Linguistics,2015

5. Reinders, H., & Wattana, S. (2014). Can I say something? The effects of digital game play on willingness to communicate. Language Learning & Technology, 18(2), 101–123

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The acquisition of French vocabulary in an interactive digital gaming context;Future-proof CALL: language learning as exploration and encounters – short papers from EUROCALL 2018;2018-12-08

2. Can an interactive digital game help French learners improve their pronunciation?;CALL in a climate of change: adapting to turbulent global conditions – short papers from EUROCALL 2017;2017-12-03

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