Virtual Reality-driven serious communication: Through VR-Dialogue towards VR-Participation

Author:

Porwol Lukasz1,Ojo Adegboyega2

Affiliation:

1. Insight Centre for Data Analytics, National University of Ireland, Galway, Ireland

2. School of Business, The National University of Ireland, Maynooth, Ireland

Abstract

e-Participation depends on a community of users-citizens who constructively engage and collaborate with governments and decision-makers on key democratic and social matters. Effective serious communication requires meaningful social interactions supported by relevant community-building efforts. We argue that achieving that is more visible by engaging dialogue with a constructive shared viewpoint rather than thorough discussions or argumentation. The emerging social Immersive Virtual Reality technologies supply a novel mode of digital communication that brings an opportunity to overcome some of the challenges hindering e-Participation. In this paper, we present the key concepts and explore the principles of Dialogue in the context of serious communication. We link those principles with specific Immersive VR affordances and propose a Framework for Virtual-Reality-Mediated Serious Communication – VR-Dialogue. Finally, we discuss the implications of employing that framework to support e-Participation through an additional component: VR-Participation.

Publisher

IOS Press

Subject

Public Administration,Sociology and Political Science,Communication,Information Systems

Reference33 articles.

1. Predicting Citizens Acceptance of Government-led e-Participation Initiatives through Social Media: A Theoretical Model;Alarabiat;Proceedings of the 50th Hawaii International Conference on System Sciences (2017),2017

2. Social Media Enabled E-Participation: Review and Agenda for Future Research;Anupriya;E-Service Journal,2017

3. The challenge of e-participation in the digital city: Exploring generational influences among community telecentre users;Bailey;Telematics and Informatics,2011

4. Toward a Definition of “Virtual Worlds.”;Bell;Journal For Virtual Worlds Research,2008

5. Boas, Y. (2013). Overview of Virtual Reality Technologies. Mms.Ecs.Soton.Ac.Uk.

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3