Pitching Diablo

Author:

Brown Joseph Alexander1

Affiliation:

1. Artificial Intelligence in Games Development Lab, Innopolis University, Innopolis, Tatarstan, Russia

Abstract

This monograph examines the game pitch document written by Condor, Inc. for Diablo, released in 1996 by Blizzard Entertainment, and places the game in the context of developments of Procedural Content Generation, marketing of Loot Boxes, and the impact of the collectible card game Magic: The Gathering on its development.

Publisher

IOS Press

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Computational Mechanics,Computer Science (miscellaneous)

Reference13 articles.

1. Automatic generation of fantasy role-playing modules

2. Baur, W. (2012). Complete Kobold Guide to Game Design. Kirkland, WA: Open Design LLC.

3. Autogeneration of fractal photographic mosaic images

4. Chalk, T. (2017). Generation Decks: The Unoffical History of Gaming Phenomenon Magic: The Gathering. Oxford: Solaris.

5. Condor (1994). Diablo: A Game Concept by Condor, Inc. https://www.graybeardgames.com/.

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Players Perception of Loot Boxes;Lecture Notes in Computer Science;2020

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