Players Perception of Loot Boxes

Author:

Sakhapov Albert,Brown Joseph AlexanderORCID

Publisher

Springer International Publishing

Reference20 articles.

1. Brooks, A., Clark, G.L.: Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions. Addict. Behav. 96, 26–34 (2019)

2. Brown, J.A.: Pitching diablo. ICGA J. 40(4), 417–424 (2018)

3. China’s Ministry of Culture: Online game regulations. http://www.mcprc.gov.cn/whzx/bnsjdt/whscs/201612/t20161205_464422.html

4. Cross, K.: How the legal battle around loot boxes will change video games forever. https://www.theverge.com/2017/12/19/16783136/loot- boxes-video-games-gambling-legal

5. Eyal, N.: Hooked: How to Build Habit-Forming Products. Portfolio (2014)

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