1. Perceptions of senior-year ELT students for flipped classroom: a materials development course;Adnan,;Computer Assisted Language Learning,2017
2. Aşıksoy, G., & Özdamlı, F. (2016). Flipped Classroom adapted to the ARCS Model of Motivation and applied to a Physics Course. Eurasia Journal of Mathematics, Science & Technology Education, 12(6), 1589-1603.
3. Birkenkrahe, M., & Kjellin, H. (2015). Improving Student Interaction and Engagement in the Flipped Classroom. Paper presented at the 14th European Conference on e-Learning (ECEl2015), Hatfield, UK.
4. Buhl, H. U., & Lehnert, M. (2012). Information Systems and Business & Information Systems Engineering: Status Quo and Outlook. Paper presented at the International Conference on Business Information Systems (BIS), Vilnius, Lithuania.
5. Caton, H., & Greenhill, D. (2013). The effects of gamification on student attendance and team performance in a third-year undergraduate game production module. Paper presented at the European conference on games based learning, Porto, Portugal.