Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Computational Mechanics,Computer Science (miscellaneous)
Reference4 articles.
1. Chess endgames and neural networks;Haworth;ICGA Journal,1998
2. Polya, G. (1962). Mathematical Discovery on Understanding, Learning, and Teaching Problem Solving (Vol. 1, Combined ed. (1981)). Wiley. ISBN 978-04-7108-975-9.
3. Programming a computer for playing chess;Shannon;The London, Edinburgh and Dublin Philosophical Magazine,1950
4. A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play;Silver;Science,2018