Author:
Konefał Marek,Radzimiński Łukasz,Chmura Jan,Modrić Toni,Zacharko Michał,Padrón-Cabo Alexis,Sekulic Damir,Versic Sime,Chmura Paweł
Abstract
AbstractThe purpose of this research was to investigate the running performance of professional soccer players in relation to seven phases which resulted in the changing or maintaining the match status in the UEFA Champion League games during season 2020/2021. Moreover, we aimed to define which match status phases occur at the earliest stage of regular game time. This study involved professional soccer players from 24 teams participating in the group stage of UEFA Champions League in season 2020/21. The match status was divided into seven phases that result in changing or maintaining the match outcome: DW (Drawing to Winning); LD (Losing to Drawing); WW (Winning to Winning); DD (Drawing to Drawing); LL (Losing to Losing); DL (Drawing to Losing); WD (Winning to Drawing). Such running performance variables as: total distance covered (TDC) and distance covered in high-intensity running (HIR) were analyzed. Players participating in the UEFA Champions League matches cover the longest TDC in DW, DL and DD phases. TDC in these stages was between 111 and 123 m min−1. The highest HIR was recorded during phases: DW, DL and LL (range between 9.91 and 10.82 m min−1). In contrast, the lowest total distance and distance in HIR is covered during WD phase (only 105.57 ± 1.89 m min−1 and 7.34 m min−1 respectively). On average, phases resulting in the change of the match status occur during the first half, while all phases maintaining the result in the second half. Coaching staffs should consider registering and analysing the physical match performance in relation to described seven match status phases. Such information allows to prepare team-specific training drills, that players should perform more often in order to change or maintain the status of the game.
Publisher
Springer Science and Business Media LLC
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