1. Video Game Accessibility: A Legal Approach
2. Game accessibility: a survey
3. More Time Spent on Television and Video Games, Less Time Spent Studying? RIETI Discussion Paper Series 13-E-095; 2016, pp. 1–29http://www.rieti.go.jp/jp/publications/dp/13e095.pdf
4. Gēmu Sangyō senryaku ~ Gēmu Sangyō no Hatten to Mirai zou~ Kisha Setsumeikai no Goannai [Information of the Press Conference: Strategy for Game Industry: Development and Future Image of Game Industry]http://www.u-tokyo.ac.jp/content/400008405.pdf
5. Cool Japan Strategyhttp://www.meti.go.jp/english/policy/mono_info_service/creative_industries/pdf/120116_01a.pdf