Enhancing Accessibility for Collectible Card Games: Adopting Guidelines, Applying AI, and Creating New Guidelines

Author:

Biancur CooperORCID,Martinez ChristopherORCID

Publisher

Springer Nature Switzerland

Reference41 articles.

1. Game Accessibility Guidelines (June 2016). http://gameaccessibilityguidelines.com/full-list/

2. Un Disability Statistics (2016). https://unstats.un.org/unsd/demographic-social/sconcerns/disability/statistics/#!/activities

3. Ageing and Health (Feb 2018). https://www.who.int/news-room/fact-sheets/detail/ageing-and-health

4. Adinolf, S., Turkay, S.: Collection, creation and community: a discussion on collectible card games. In: Proceedings of the 7th International Conference on Games+ Learning+ Society Conference, pp. 3–11 (2011)

5. Ageenko, N., Rybkina, A., Startseva, N.: Motivation fostering through gaming technologies. In: SHS Web of Conferences, vol. 113. EDP Sciences (2021)

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