Abstract
Although making—that is, playing, experimenting, expressing, connecting, and constructing with different tools and materials towards personal and collective ends—has characterised the everyday activities of many children and adults across cultures for ages, there seems to be no doubt that novel digital technologies and media are transforming and re-mixing more traditional maker activities, with new opportunities for communication, collaboration, learning, and civic engagement [...]
Subject
Public Administration,Developmental and Educational Psychology,Education,Computer Science Applications,Computer Science (miscellaneous),Physical Therapy, Sports Therapy and Rehabilitation
Cited by
4 articles.
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